Thursday, April 17, 2014

cowsgomoose:

cowsgomoose:

Going to WonderCon 2014 in Anaheim? Have no idea where to go first?

This will help you out.

Yep, I’m gonna be there under the banner of Amber Harris - Orcish Illustrations at table AA-089 in Artist Alley with a bunch of high-quality prints! There are a lot of new ones this year! I will also be selling some stickers, a paper doll, and making custom sketch cards!

Night reblog. Please spread the word! Reblogs greatly appreciated :)

itsfunnytome:

Top 50 Vine Scare Cam

rufftoon:

sircuddlebuns:

Skip the Use - Nameless World

I AM SO IN LOVE WITH THIS! THE SONG AND THE ANIMATION ARE SO GOOD I AM HAVING AN OUT OF BODY EXPERIENCE PLEASE WATCH THIS YOU WILL NOT BE SORRY

Reblogging, because this is a better quality version than the last link I had.

Once again, music video set into the world of Zombillenium, by Arthur De Pins. The book should be turned into an animated feature film.

Sunday, April 13, 2014

kittiesssss- i’m going to bed OTL

also cross posted on my twitter @ bbbreakfasttt 

Friday, April 11, 2014

(Source: memewhore)

Thursday, April 10, 2014

(Source: end0skeletal)

foxnewsofficial:

image

kaciart:

vanoty:

For Windows.

My friends and I occasionally have this problem so I’ve taught them this simple method that takes less than a minute as opposed to waiting several for your computer to restart(especially if it’s slow).

What’s great about this method is that sometimes restarting your computer wont fix the problem, but this usually will.

MAKE SURE YOU CLOSE ALL YOUR ART APPS.

This is important, otherwise the changes wont take effect. If it doesn’t work the first time, try again, sometimes it takes restarting it more than once.

For Windows 8, search for “services.msc” in your apps and click on the result. Continue from there!

Now go draw, babies!

You are a LIFESAVER

Ive been having so much trouble with my tablet driver and this sorted it right out just now.

Tuesday, April 8, 2014

(Source: k009)

open rp

aphrodisiakon:

eren-ampora:

aphrodisiakon:

image

hey whats up

image

The scooter wheels screeched slowly until they stopped completely in front of Elsa. With a cold, empty glare Po looked at the Snow Queen for a few minutes, clenching her red fists on the vehicle’s handlebar. Suddenly and out of nowhere, the teletubbie had a revolver in her hand. “Run”, she whispered.

image

holy shit

(Source: anticrystalist)

wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.
Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.
In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.
The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.
A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.
The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.
Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.

Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.

In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.

The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.

A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.

The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.

Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

Monday, April 7, 2014

bktcm:

CHECK IT OUT GUYS! Because I’m just sooooo excited about Toil and Trouble, I’ve uploaded an extra unexpected 2 pages! Finally we see some characters!

Check it out and share if you like!

Read it on InkBlazers!

Read it on Smackjeeves!

superiorsarcasm:

austincarlile-is-god:

I JUST CANT FUKCING DEAAL WIHT AMERICAN SOLDIERS ANYMORE. THERE IS A FUCKING TANK THING IN THE BACKGROUND

"im da fuckin best ever."

(Source: they-wont-break-me)

Wednesday, April 2, 2014

catchgoat:

booszing:

ivanoooze:

inacognito:

doctordude:

now I haven’t had sleep so I don’t know if this sounds cool or not

either way I’m posting it because I think it’s as close to finished as I’ll get it

Lana Del Rey/Kanye West - Million Dollar Gold Digger

bruh

bruh

the only thing that matters in my music tag

life changing

servbot42:

Me celebrating April Fool’s.